![]() Probably the longest Rance game (good thing, unlike the other 99% of JRPGs it manages to do so without wasting my time). Almost completely drops the puzzles and exploration though (the only real "puzzle" was due to my misunderstanding of the auto-translated text). Lots of characters with different abilities, but Rance alone can 1HKO almost everything through the game (bosses he 1HKO's or paralyzes with Rance Attack), so not much challenge. Story is pretty good, but its completely linear and combat is on the easy side. Rance 6 is fairly standard JRPG dungeon crawler. The only good thing you could do with this game is give it to Bioware to use as inspiration for DA3 and hope it finally forces EA to give them the axe. Did I mention no manual saving, only auto-saves after plot points? On top of that there is absolutely nothing else noteworthy about the game. Then opening chests takes random rolls, searching for plot points take random rolls. You don't choose where to go in a dungeon, the dice roll does (and this game introduces time limits that trigger instant game end for no reason if you take too long, also good luck if you roll multiple bosses in a roll). You don't choose what abilities you want your characters to use, the dice roll does. Pretty good but battle system is a lot weaker. Kichikuou Rance is basically an earlier Sengoku Rance where a non-canon Rance decides to conquer the world. Initial impressions of 4.1 aren't that great though, Rance 4 with worse exploration, really bad battle system (rance 2-like but screwed up a lot more), and a bunch of other things that are annoying me. Plan to at some point but keep getting cut short. One of the longer Rance games, and my favourite outside of the non-Sengoku-like ones. Graphics-wise this is also the first game that makes huge leaps in not turning off my inner graphics whore, it looks really good. Rance 3 actually had a similar system but it was 10x simpler). The whole thing is exploring a huge tower with tons of puzzles and a pretty good battle system (grid based movement, lots of character spells. Not translated (apparently the dude who was translating it had a 100% complete script then dropped off the face of the earth). Kind of overly linear without much of the puzzle solving, but the first Rance where Rance really starts being Rance character-wise IMO. Dungeon exploration, a few (good from here on out) puzzles, simple combat and little challenge, but a charming short game. Just kind of a bad adventure game with annoying combat and bad puzzles. Rance 1 is pretty poor just because its undeveloped. ![]()
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